WebGLShader
The WebGLShader interface represents an OpenGL Shader Object. The underlying object is created as if by calling glCreateShader, attached to a Program
as if by calling glAttachShader and destroyed as if by calling glDeleteShader
Supported Platform(s)
- BlackBerry PlayBook 2.0 |
- BlackBerry 10 |
- Ripple Emulator |
View Supported Platform Table
API | BB5.0 | BB6.0 | BB7.0 | PB1.0 | PB2.0 | BB10 | Ripple |
Configuration Document Settings
To use all of the API described for this object, you must ensure the following settings are in your configuration document:
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This API does not require a <feature> element to be declared in the configuration document of your BlackBerry WebWorks Application.
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Permission Elements (PlayBook and BlackBerry 10+) |
This API does not require a <permission> element to be declared in the configuration document of your BlackBerry WebWorks Application.
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Documentation generated by
JsDoc Toolkit 2.4.0 on Sun Dec 30 2012 18:17:53 GMT-0500 (EST)